AoeStats
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Arabia

509080382Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 50m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Danes · Austria
1010
+17
🇦🇹 Saxons · Austria
1009
+17
🇨🇳 Mongols · China
965
+19
🇩🇪 Magyars · Germany
961
+45
🇺🇸 Inca · United States
1070
-20
🇨🇳 Armenians · China
1048
-19
🇻🇳 Vietnamese · Vietnam
1003
-17
988
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 2,186 9:37 13:59 28:40 ⛏ Fast Castle
41 2,057 9:10 20:52 38:35 ⚔ Archer Rush
35 1,775 9:19 20:31 — ⛏ Fast Castle
34 1,728 9:34 24:02 — ⚔ Drush into Skirms
32 1,611 9:05 18:02 34:45 ⚔ Champi Rush
15 783 11:09 17:43 36:18 ⛏ Fast Castle
13 636 11:36 17:33 35:45 ⛏ Fast Castle
12 617 11:12 30:47 45:15 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,760 16,955 16,005 3,460 62,180 71,148
27,640 15,855 13,195 4,200 60,890 78,517
21,405 13,961 9,020 3,280 47,666 63,120
13,995 11,577 4,255 4,425 34,252 36,859
13,805 11,010 5,370 1,410 31,595 32,789
13,005 9,747 7,000 1,095 30,847 38,876
10,000 10,995 6,290 150 27,435 32,719
11,275 7,362 2,695 440 21,772 24,925
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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