AoeStats
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Black Forest

510247323Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 42m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
49 2,097 11:26 18:01 31:49 ⛏ Fish Boom FC
46 1,939 12:36 16:37 30:04 ⛏ Fish Boom FC
40 1,694 12:52 18:18 31:32 ⛏ Fast Castle
24 1,023 12:06 17:17 37:10 ⛏ Fast Castle
21 882 12:43 17:13 31:43 ⛏ Fast Castle
20 854 11:44 16:26 34:05 ⛏ Fast Castle
19 795 13:15 17:11 33:24 ⛏ Fast Castle
11 473 12:35 18:36 34:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,370 20,470 12,495 1,765 55,100 59,448
26,900 18,060 7,335 1,600 53,895 65,530
13,400 19,898 14,130 1,090 48,518 62,635
23,180 9,555 8,760 2,900 44,395 53,143
18,065 13,475 9,550 1,500 42,590 46,298
18,350 12,030 9,560 1,650 41,590 46,966
14,825 14,907 8,330 2,550 40,612 55,117
18,325 14,686 4,485 2,460 39,956 45,054
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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