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Pilgrims

509171985Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 49m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Danes · Austria
1362
+15
🇩🇪 Koreans · Germany
1310
+17
🇨🇳 Celts · China
1243
+20
🇨🇳 Persians · China
1242
+20
🇨🇳 Chinese · China
1581
-27
🇨🇳 Varangians · China
1358
-19
🇨🇳 Romans · China
1337
-18
🇭🇰 Italians · Hong Kong SAR China
1061
-13
Player eAPM Actions Feudal Castle Imperial Opening
78 3,857 12:47 16:24 23:19 ⛏ Fish Boom FC
43 2,149 10:05 14:12 33:22 ⛏ Fish Boom FC
38 1,884 13:08 43:06 — ⚔ Fish Boom into Scouts
36 1,807 17:32 26:55 45:55 ⛏ Fish Boom FC
36 1,769 13:53 19:25 43:02 ⛏ Fish Boom FC
33 1,653 11:39 — — ⚔ Fish Boom into Drush into Towers
30 1,466 13:50 18:39 38:55 ⛏ Fish Boom FC
25 1,232 13:13 22:50 42:36 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
14,425 32,030 16,860 4,200 67,515 79,744
23,440 23,528 11,840 4,000 62,808 66,222
20,755 16,860 10,440 2,165 50,220 51,511
12,845 20,648 6,045 3,260 42,798 45,964
12,835 11,500 4,510 1,015 29,860 30,540
9,225 12,293 2,425 2,885 26,828 28,817
6,815 5,619 1,565 225 14,224 15,767
4,260 4,284 280 1,420 10,244 10,222
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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