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Arena

508899241Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 62m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khmer · Mexico
1448
+14
🇩🇪 Varangians · Germany
1413
+16
🇺🇦 Georgians · Ukraine
1351
+18
🇺🇸 Saracens · United States
1325
+20
🇹🇼 Sicilians · Taiwan
1445
-18
🇨🇳 Britons · China
1405
-17
🇦🇹 Danes · Austria
1397
-17
🇩🇪 Varangians · Germany
1375
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 2,980 10:59 15:04 30:10 ⛏ Fast Castle
47 2,943 11:03 15:09 28:36 ⛏ Fast Castle
46 2,896 11:14 15:14 31:37 ⛏ Fast Castle
36 2,232 10:10 13:41 28:30 ⛏ Fast Castle
34 2,111 10:33 14:36 30:00 ⛏ Fast Castle
33 2,069 10:30 14:31 30:13 ⛏ Fast Castle
31 1,957 10:09 15:06 44:01 ⛏ Fast Castle
30 1,871 8:28 22:41 34:56 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
50,545 44,596 18,140 5,605 118,886 128,215
56,730 35,420 14,480 2,665 109,295 115,237
47,970 29,050 27,375 4,675 109,070 120,724
60,825 22,005 21,125 4,850 108,805 117,096
45,185 30,265 28,225 1,410 105,085 106,675
32,080 45,050 22,735 1,175 101,040 105,884
36,440 24,540 22,005 6,250 89,235 99,370
20,950 24,665 11,560 3,620 60,795 70,369
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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