AoeStats
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Lombardia

509444013Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 132m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
613
+16
🇹🇷 Goths · Türkiye
563
+18
🇹🇷 Khmer · Türkiye
558
+18
🇺🇸 Danes · United States
644
-18
🇺🇸 Franks · United States
627
-18
🇺🇸 Saxons · United States
565
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 4,426 11:48 18:54 40:13 ⛏ Fast Castle
32 4,262 13:44 22:17 43:19 ⛏ Fast Castle
32 4,276 10:22 16:23 33:51 ⛏ Fast Castle
32 4,201 12:10 25:07 39:04 ⚔ Towers FC
23 3,088 12:25 28:10 37:25 ⛏ Fast Castle
18 2,377 20:19 26:21 40:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
129,135 71,457 48,700 1,750 251,042 295,071
72,535 65,334 64,940 4,345 207,154 212,720
108,810 22,910 46,760 2,275 180,755 188,537
44,060 69,103 57,810 4,480 175,453 194,823
39,510 56,188 32,275 3,605 131,578 132,735
53,070 20,803 48,745 3,495 126,113 156,459
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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