AoeStats
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MegaRandom

510189548Analyzed
3v3 RM · 16h ago on Sep 29, 2026· 83m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Poles · Brazil
873
+14
🇺🇸 Danes · United States
850
+15
🇧🇷 Vietnamese · Brazil
819
+16
🇮🇱 Khmer · Israel
892
-17
🇮🇱 Lithuanians · Israel
837
-16
🇮🇱 Magyars · Israel
759
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 3,176 11:48 18:52 36:44 ⛏ Fast Castle
27 2,275 9:47 29:22 45:04 ⛏ Fish Boom FC
25 2,053 12:36 20:32 42:17 ⛏ Fish Boom into Fire Galleys FC
21 1,732 12:05 19:11 37:02 ⚔ Fish Boom FC into Archers into Galleys
15 1,218 13:08 18:17 34:44 ⛏ Fish Boom FC
10 848 11:12 26:46 40:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
68,135 18,305 48,775 2,800 138,015 160,282
30,640 49,700 22,255 3,600 106,195 132,900
37,445 31,115 22,970 7,180 98,710 106,472
40,725 21,260 23,545 6,250 91,780 105,372
20,770 10,425 16,760 4,200 52,155 55,385
20,505 13,960 10,500 4,200 49,165 52,402
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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