AoeStats
← 玩印度的哥们硬不起来

Arena

510297341Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 36m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1865
+4
🇨🇳 Hindustanis · China
1589
+12
🇨🇳 Varangians · China
1538
+14
🇯🇵 Britons · Japan
1170
+104
🇦🇷 Wei · Argentina
1585
-18
🇨🇳 Danes · China
1518
-15
1499
-14
🇨🇳 Franks · China
1407
-11
Player eAPM Actions Feudal Castle Imperial Opening
69 2,527 9:55 14:14 28:59 ⛏ Fast Castle
48 1,776 10:55 14:53 — ⛏ Fast Castle
47 1,714 10:58 14:32 27:50 ⛏ Fast Castle
43 1,566 10:25 14:17 30:37 ⛏ Fast Castle
42 1,529 8:32 21:21 — ⚔ Towers FC
41 1,499 10:17 14:20 27:36 ⛏ Fast Castle
40 1,456 9:53 13:38 28:26 ⛏ Fast Castle
31 1,158 11:49 15:20 31:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,530 19,190 10,855 1,700 54,275 58,215
21,785 13,390 11,040 1,735 47,950 51,606
20,995 12,705 8,055 4,305 46,060 52,852
13,175 13,330 7,330 1,600 35,435 42,611
13,620 10,950 3,215 530 28,315 32,991
10,545 6,875 3,600 850 21,870 26,041
9,330 7,105 1,730 1,075 19,240 20,900
4,990 6,800 2,105 1,550 15,445 16,504
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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