AoeStats
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Arena

509571423Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 51m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Cumans · Netherlands
1497
+13
🇳🇱 Varangians · Netherlands
1422
+16
🇳🇱 Saxons · Netherlands
1320
+19
1461
-18
🇨🇳 Britons · China
1395
-15
🇨🇳 Varangians · China
1393
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,454 10:21 14:56 41:20 ⛏ Fast Castle
42 2,155 10:32 14:26 30:42 ⛏ Fast Castle
41 2,101 10:10 13:48 29:57 ⚔ FC into Scouts
36 1,861 8:23 20:26 40:22 ⛏ Fast Castle
33 1,716 10:19 15:05 41:07 ⛏ Fast Castle
17 879 10:42 15:57 42:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,620 17,115 25,745 1,500 79,980 94,272
35,225 25,500 13,130 2,280 76,135 79,892
30,040 18,000 19,650 3,010 70,700 79,351
21,355 8,188 16,385 750 46,678 52,223
11,280 11,130 4,800 3,320 30,530 35,038
11,070 10,685 5,430 2,175 29,360 44,177
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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