AoeStats
← dankalashnikov

Black Forest

508564436Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 64m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Teutons · Canada
734
+12
🇨🇷 Romans · Costa Rica
613
+18
🇺🇸 Danes · United States
880
-71
🇺🇸 Varangians · United States
414
-7
Player eAPM Actions Feudal Castle Imperial Opening
39 2,531 14:21 21:11 43:06 ⛏ Fish Boom FC
27 1,711 16:59 29:18 44:09 ⚔ Towers FC
17 1,072 18:44 36:42 59:58
16 1,058 14:03 22:06 42:19 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
20,695 35,771 14,795 3,500 74,761 87,550
20,260 36,678 12,605 4,855 74,398 76,599
21,360 14,654 8,320 1,605 45,939 52,762
18,635 15,208 7,315 2,530 43,688 54,912
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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