AoeStats
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Arena

509731141Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 46m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Huns · Türkiye
812
+15
🇵🇪 Khmer · Peru
804
+15
🇲🇽 Saxons · Mexico
741
+18
🇨🇱 Franks · Chile
1000
-91
🇨🇱 Slavs · Chile
684
-12
🇨🇱 Danes · Chile
663
-11
Player eAPM Actions Feudal Castle Imperial Opening
35 1,646 11:50 17:14 — ⛏ Fast Castle
26 1,224 11:44 19:41 — ⛏ Fast Castle
24 1,137 12:09 17:20 44:12 ⛏ Fast Castle
21 966 11:53 14:34 28:13 ⛏ Fast Castle
11 524 12:35 17:18 — ⛏ Fast Castle
7 316 10:29 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,370 9,135 12,205 1,500 46,210 58,266
9,295 10,010 4,650 1,800 25,755 29,208
8,420 7,880 2,180 2,055 20,535 22,030
4,500 3,840 2,075 5,300 15,715 18,499
5,640 4,154 1,555 850 12,199 13,699
3,930 2,835 150 290 7,205 7,940
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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