AoeStats
← BjarneRiis27

Oasis

509941028Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 53m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Cumans · Germany
1071
+16
🇩🇪 Danes · Germany
1050
+17
🇩🇪 Varangians · Germany
1028
+18
🇱🇻 Goths · Latvia
1118
-19
🇹🇷 Burgundians · Türkiye
1097
-18
🇩🇰 Britons · Denmark
1000
-43
Player eAPM Actions Feudal Castle Imperial Opening
46 2,456 10:53 27:13 42:11 ⚔ Scout Rush
39 2,102 10:06 15:05 29:44 ⛏ Fast Castle
33 1,772 11:31 21:12 39:53 ⛏ Fast Castle
30 1,591 9:30 18:23 44:57 ⚔ Archer Rush
22 1,188 10:56 15:58 34:43 ⛏ Fast Castle
19 1,026 10:06 24:36 40:17 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,085 20,910 8,420 1,400 61,815 65,377
23,640 13,934 10,970 3,450 51,994 59,153
25,830 8,145 14,015 2,800 50,790 59,260
22,080 17,379 6,825 3,500 49,784 54,184
22,500 13,153 9,580 1,600 46,833 53,844
12,570 10,535 5,780 2,050 30,935 38,908
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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