AoeStats
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Oasis

509807871Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 54m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
688
+20
🇺🇸 Mongols · United States
687
+20
🇺🇸 Varangians · United States
821
-22
🇨🇳 Chinese · China
734
-18
Player eAPM Actions Feudal Castle Imperial Opening
26 1,438 10:27 23:20 41:34 ⚔ Scout Rush
15 828 11:07 19:17 41:03 ⛏ Fast Castle
14 781 12:07 22:53 38:32
13 734 11:14 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,715 19,405 12,375 2,490 61,985 74,428
22,395 18,598 12,885 2,550 56,428 57,936
18,775 15,749 9,675 1,700 45,899 60,696
3,425 2,710 100 30 6,265 8,001
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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