AoeStats
← Sacresh Martire

Oasis

510139149Analyzed
4v4 RM · 20h ago on Sep 29, 2026· 75m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇺 Saxons · Luxembourg
887
+16
🇬🇷 Franks · Greece
867
+17
🇮🇹 Mongols · Italy
866
+17
🇩🇪 Chinese · Germany
848
+17
🇪🇸 Italians · Spain
908
-27
🇪🇸 Byzantines · Spain
900
-17
🇹🇷 Mongols · Türkiye
890
-17
🇪🇸 Tatars · Spain
827
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 2,060 11:29 17:26 32:06 ⛏ Fast Castle
24 1,808 10:31 15:37 30:37 ⛏ Fast Castle
23 1,782 10:25 15:42 35:59 ⛏ Fast Castle
23 1,732 9:48 17:48 28:24 ⛏ Fast Castle
22 1,651 11:46 20:43 33:15 ⚔ FC into Archers
20 1,504 11:05 21:01 32:27 ⛏ Fast Castle
15 1,114 12:46 18:39 37:06 ⛏ Fast Castle
15 1,137 11:55 18:06 36:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,910 35,096 19,410 3,935 112,351 117,979
24,710 42,435 21,400 2,645 91,190 147,862
17,775 35,345 26,070 4,475 83,665 170,360
32,330 22,445 19,255 3,915 77,945 108,757
28,220 23,580 16,705 3,150 71,655 80,962
26,445 22,850 15,235 3,960 68,490 91,712
20,670 19,005 14,970 3,800 58,445 110,701
15,515 14,005 11,890 2,190 43,600 47,890
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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