AoeStats
← The Red-Shanked Duke

Oasis

509914433Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 7m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vikings · Argentina
1170
+12
🇧🇪 Turks · Belgium
1157
+12
🇲🇽 Saxons · Mexico
1104
+14
🇹🇷 Cumans · Türkiye
1049
+17
1216
-20
🇮🇳 Varangians · India
1042
-13
🇨🇳 Poles · China
1038
-12
🇭🇰 Mongols · Hong Kong SAR China
985
-10
Player eAPM Actions Feudal Castle Imperial Opening
67 494 — — —
58 425 — — —
44 327 — — —
31 228 — — —
26 192 — — —
26 191 — — —
17 125 — — —
4 31 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,450 250 50 0 1,750 1,937
950 250 50 0 1,250 1,348
800 250 50 0 1,100 1,410
800 250 0 0 1,050 1,373
800 125 0 0 925 1,325
700 150 0 0 850 664
500 300 0 0 800 771
250 50 0 0 300 401
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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