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Nomad

510540342Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 41m 32s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Saxons · Taiwan
1402
+11
🇻🇳 Huns · Vietnam
1291
+15
🇩🇪 Varangians · Germany
1207
+18
🇨🇳 Vietnamese · China
1174
+19
🇹🇼 Koreans · Taiwan
1276
-16
🇹🇼 Franks · Taiwan
1273
-16
🇹🇼 Persians · Taiwan
1269
-16
🇹🇼 Khmer · Taiwan
1249
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 1,844 13:58 19:04 — ⛏ Fish Boom FC
37 1,526 12:39 18:08 — ⛏ Fish Boom FC
37 1,552 14:42 20:06 35:55 ⛏ Fish Boom FC
36 1,495 14:59 22:07 — ⚔ Fish Boom FC into Scouts
35 1,450 14:38 19:16 — ⛏ Fish Boom FC
34 1,432 14:54 26:33 — ⛏ Fish Boom FC
30 1,239 12:46 16:41 — ⛏ Fish Boom FC
27 1,120 18:18 28:44 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,920 12,985 7,610 1,800 40,315 42,612
12,975 14,510 5,530 1,050 34,065 36,774
15,550 10,026 7,675 400 33,651 37,950
12,215 6,415 3,540 1,050 23,220 25,639
7,245 9,542 1,975 3,675 22,437 27,475
7,525 8,740 2,665 2,685 21,615 25,867
5,825 7,583 2,155 2,595 18,158 19,652
5,470 6,973 675 1,500 14,618 15,675
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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