AoeStats
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Arena

510812637Analyzed
2v2 RM · 9h ago on Oct 2, 2026· 43m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
1146
+13
🇪🇸 Teutons · Spain
1071
+16
🇨🇳 Varangians · China
1079
-15
🇨🇳 Saxons · China
1072
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 1,815 11:00 15:11 28:25 ⛏ Fast Castle
37 1,583 10:01 14:08 33:52 ⛏ Fast Castle
36 1,556 10:04 14:03 29:10 ⛏ Fast Castle
32 1,366 11:28 15:35 30:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,470 20,340 17,490 1,600 60,900 73,200
14,605 13,110 8,050 2,650 38,415 45,785
13,835 5,270 6,240 2,050 27,395 33,496
10,575 5,845 4,430 950 21,800 25,793
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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