AoeStats
← Robermad

Baltic

510581412Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 66m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Japanese · Spain
1134
+16
🇪🇸 Italians · Spain
1069
+18
🇳🇴 Danes · Norway
1141
-18
🇵🇱 Varangians · Poland
1108
-16
Player eAPM Actions Feudal Castle Imperial Opening
55 3,612 11:01 18:46 38:55 ⛏ Fish Boom into Galleys FC
39 2,566 11:34 21:21 36:47 ⛏ Fish Boom FC
31 2,056 12:51 24:44 44:56 ⛏ Fish Boom FC
27 1,759 10:01 23:46 33:57 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
20,385 19,738 11,330 3,850 55,303 56,619
18,090 16,071 14,805 1,680 50,646 79,186
12,580 19,810 12,250 4,000 48,640 67,058
12,320 13,095 8,270 1,500 35,185 38,469
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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