AoeStats
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Oasis

510147085Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 45m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Turks · Spain
1120
+14
🇪🇸 Teutons · Spain
1052
+17
🇹🇷 Magyars · Türkiye
1032
+17
🇩🇰 Berbers · Denmark
1004
+18
🇹🇷 Cumans · Türkiye
1078
-17
🇩🇪 Ethiopians · Germany
1072
-17
🇹🇷 Danes · Türkiye
1060
-16
🇩🇪 Saxons · Germany
1053
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 2,215 11:16 15:47 36:45 ⛏ Fast Castle
47 2,180 10:24 24:54 37:39 ⚔ Archer Rush
46 2,131 8:57 20:48 37:27 ⚔ Scout Rush
27 1,233 9:07 23:35 — ⚔ Archer Rush
25 1,167 12:37 17:10 31:41 ⛏ Fast Castle
19 869 11:25 21:56 — ⚔ Skirmisher Rush
18 818 12:09 23:27 42:30 ⚔ Skirmisher Rush
17 798 13:47 30:55 —

Resources

Player Food Wood Gold Stone Spent Collected
19,220 17,590 11,300 1,600 49,710 54,906
17,685 15,930 10,555 2,800 46,970 56,629
15,865 16,238 8,775 1,690 42,568 50,631
20,325 12,450 5,670 2,150 40,595 47,952
12,185 15,130 3,270 200 30,785 36,667
19,030 6,158 4,015 650 29,853 32,956
12,230 11,995 2,445 1,550 28,220 29,213
7,075 8,914 5,100 295 21,384 24,231
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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