AoeStats
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Lombardia

509988134Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 31m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Varangians · Canada
1023
+18
🇨🇦 Danes · Canada
1016
+18
🇺🇸 Armenians · United States
1081
-18
🇬🇧 Ethiopians · United Kingdom
1052
-36
Player eAPM Actions Feudal Castle Imperial Opening
42 1,317 9:57 22:11 — ⚔ M@A into Archers
34 1,063 12:57 18:38 — ⚔ M@A FC into Archers
29 901 10:36 21:16 — ⚔ Scout Rush
26 804 14:37 — —

Resources

Player Food Wood Gold Stone Spent Collected
8,815 5,982 1,860 200 16,857 17,963
6,330 4,906 1,680 1,400 14,316 17,714
6,815 4,604 1,315 750 13,484 17,808
2,525 2,038 50 425 5,038 6,707
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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