AoeStats
← Mr.Elmo

Yucatan

510402069Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 25m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Maya · Argentina
1016
+7
🇺🇸 Mongols · United States
824
+12
🇹🇷 Lithuanians · Türkiye
737
+16
🇪🇸 Danes · Spain
805
-13
🇪🇸 Saxons · Spain
761
-12
🇵🇪 Khmer · Peru
723
-20
Player eAPM Actions Feudal Castle Imperial Opening
33 827 11:48 19:44 — ⛏ Fast Castle
32 807 9:38 18:13 — ⚔ Skirms into Archers
29 723 11:16 — — ⚔ Archers into Skirms
24 597 12:21 18:42 — ⛏ Fast Castle
13 341 11:47 21:10 — ⛏ Fast Castle
8 194 12:52 18:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,840 4,675 2,400 250 13,165 13,845
5,450 3,377 1,140 430 10,397 11,406
4,425 4,705 400 250 9,780 11,716
5,100 1,935 250 1,470 8,755 10,437
4,025 2,960 735 340 8,060 9,547
4,025 2,865 565 100 7,555 9,240
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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