Fortress
510187500Analyzed2v2 RM
·
14h ago on Sep 29, 2026·
78m 29s·
4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 72,662 analysed team-game players on Fortress.
Smurfosaurus Rex
A
Feudal Age
7:32
vs 7:49
top 36%
Castle Age
11:44
vs 12:34
top 28%
Imperial Age
27:46
vs 28:24
top 44%
eAPM
38
vs 25
top 19%
First military
14:52
vs 15:31
top 45%
▲
Fast Castle Age at 11:44 — faster than 72% of analysed players on Fortress
▲
High eAPM (38) — top quarter of analysed players
▼
Loom after the Feudal click (12:59) — usually safest before it
▲
Town centers almost never idle — 16s across the first 11:44
a_m_ct
D
Feudal Age
8:12
vs 7:49
btm 34%
Castle Age
12:41
vs 12:34
btm 48%
Imperial Age
58:28
vs 28:24
btm 0%
eAPM
16
vs 25
btm 19%
First military
14:33
vs 15:31
top 42%
▼
Slow Imperial Age at 58:28 — slower than 100% of analysed players on Fortress
▼
Low eAPM (16) — busier hands win idle time back
▼
Loom after the Feudal click (13:22) — usually safest before it
▲
Town centers almost never idle — 20s across the first 12:41
EsteNoEsPaisa
C
Feudal Age
8:45
vs 7:49
btm 18%
Castle Age
13:57
vs 12:34
btm 29%
Imperial Age
33:42
vs 28:24
btm 16%
eAPM
31
vs 25
top 34%
First military
14:35
vs 15:31
top 42%
▼
Slow Feudal Age at 8:45 — slower than 82% of analysed players on Fortress
▼
Slow Imperial Age at 33:42 — slower than 84% of analysed players on Fortress
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 16s across the first 13:57
Sergio A. Gamarra
C
Feudal Age
8:13
vs 7:49
btm 33%
Castle Age
14:54
vs 12:34
btm 19%
Imperial Age
35:46
vs 28:24
btm 9%
eAPM
30
vs 25
top 36%
First military
16:20
vs 15:31
btm 44%
▼
Slow Castle Age at 14:54 — slower than 81% of analysed players on Fortress
▼
Slow Imperial Age at 35:46 — slower than 91% of analysed players on Fortress
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 40s across the first 14:54