AoeStats
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Fortress

510187500Analyzed
2v2 RM · 13h ago on Sep 29, 2026· 78m 29s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Magyars · Netherlands
919
+19
🇳🇱 Mongols · Netherlands
913
+20
🇦🇷 Jurchens · Argentina
1026
-21
🇦🇷 Persians · Argentina
959
-18
Player eAPM Actions Feudal Castle Imperial Opening
38 3,019 7:32 11:44 27:46 ⛏ Fast Castle
31 2,466 8:45 13:57 33:42 ⛏ Fast Castle
30 2,388 8:13 14:54 35:46 ⛏ Fast Castle
16 1,248 8:12 12:41 58:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,085 36,455 16,055 6,015 113,610 147,479
40,385 52,185 12,675 2,355 107,600 113,398
34,335 20,745 14,680 750 70,510 83,088
43,130 19,538 6,220 600 69,488 87,275
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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