AoeStats
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Arena

508896800Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 41m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
938
+17
🇦🇷 Koreans · Argentina
906
+35
🇨🇳 Armenians · China
876
+19
🇮🇶 Huns · Iraq
846
+21
🇩🇪 Byzantines · Germany
1025
-22
🇩🇪 Varangians · Germany
994
-20
🇩🇪 Poles · Germany
939
-18
🇩🇪 Danes · Germany
857
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,382 10:43 14:51 30:21 ⛏ Fast Castle
31 1,284 11:25 15:29 — ⛏ Fast Castle
24 1,017 11:28 17:28 32:44 ⛏ Fast Castle
21 886 10:55 14:40 29:45 ⛏ Fast Castle
18 751 11:01 15:48 35:31 ⛏ Fast Castle
17 703 11:40 16:34 30:23 ⛏ Fast Castle
13 531 10:37 16:21 — ⛏ Fast Castle
11 442 12:17 22:21 35:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,595 13,325 9,420 200 46,540 60,818
15,400 21,395 6,930 2,250 45,975 51,294
21,405 12,455 10,110 1,700 45,670 53,434
20,955 10,765 6,505 1,500 39,725 50,081
17,325 8,780 6,440 2,905 35,450 43,916
14,040 10,750 4,150 1,535 30,475 30,860
13,270 11,570 1,095 1,110 27,045 33,794
13,175 6,025 5,345 750 25,295 30,488
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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