AoeStats
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Arena

510092615Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 46m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Danes · India
1534
+8
🇮🇳 Saxons · India
1340
+14
🇨🇴 Ethiopians · Colombia
1335
-11
🇫🇷 Britons · France
1327
-26
Player eAPM Actions Feudal Castle Imperial Opening
70 3,268 10:19 14:02 36:20 ⛏ Fast Castle
39 1,815 10:05 13:32 29:01 ⛏ Fast Castle
30 1,395 10:23 14:56 28:24 ⛏ Fast Castle
23 1,091 9:41 13:42 29:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,175 23,205 23,995 2,235 74,610 77,056
29,560 13,910 14,890 2,900 61,260 75,670
14,180 23,140 9,365 7,450 54,135 59,864
13,050 13,120 8,430 2,160 36,760 40,986
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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