AoeStats
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Arena

510086652Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 37m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Danes · India
1521
+13
🇮🇳 Saxons · India
1318
+22
🇪🇸 Turks · Spain
1455
-18
🇹🇷 Franks · Türkiye
1439
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 1,429 9:54 13:36 34:34 ⛏ Fast Castle
37 1,389 10:11 13:51 34:51 ⛏ Fast Castle
29 1,107 10:05 14:37 32:22 ⛏ Fast Castle
29 1,109 11:04 14:59 30:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,275 10,985 12,485 850 49,595 53,161
16,535 8,120 10,320 200 35,175 36,541
13,750 12,565 5,705 1,630 33,650 36,592
10,380 6,560 6,100 755 23,795 24,294
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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