AoeStats
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Black Forest

510071398Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 63m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1552
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1548
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1526
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🇮🇳 Japanese · India
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Player eAPM Actions Feudal Castle Imperial Opening
52 3,326 11:07 24:14 37:38 ⚔ Scout Rush
39 2,475 11:17 14:46 28:55 ⛏ Fast Castle
39 2,470 10:09 14:12 31:44 ⛏ Fast Castle
37 2,315 14:46 35:26 50:28 ⛏ Fast Castle
37 2,336 10:03 20:10 29:54 ⚔ M@A FC
36 2,257 10:58 18:10 33:35 ⚔ Archer Rush
35 2,238 13:14 25:16 34:14 ⚔ Archer Rush
33 2,097 12:30 16:19 37:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,420 22,295 47,555 1,600 117,870 136,104
61,995 21,545 27,070 5,500 116,110 125,548
56,440 22,190 26,860 4,300 109,790 111,364
30,190 33,956 23,185 8,310 95,641 124,955
29,000 41,217 9,355 4,510 84,082 98,151
19,905 32,637 19,345 2,035 73,922 89,904
18,620 24,464 23,840 3,080 70,004 75,971
16,200 28,191 15,540 1,700 61,631 67,693
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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