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MegaRandom

510101710Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 34m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Lithuanians · Italy
1528
+12
🇩🇪 Teutons · Germany
1465
+15
🇨🇳 Bohemians · China
1345
+21
🇨🇳 Ethiopians · China
1331
+21
🇨🇳 Saxons · China
1485
-19
🇨🇳 Poles · China
1451
-18
🇨🇳 Vietnamese · China
1420
-16
🇨🇳 Varangians · China
1403
-16
Player eAPM Actions Feudal Castle Imperial Opening
64 2,190 9:18 23:57 — ⚔ Scout Rush
64 2,205 10:13 23:07 — ⚔ Fish Boom into Archers
54 1,851 9:32 24:58 — ⚔ Scouts into Skirms
49 1,670 11:56 26:33 — ⚔ Fish Boom into Towers FC
48 1,654 11:33 16:48 — ⛏ Fish Boom FC
44 1,501 12:09 19:08 — ⛏ Fish Boom FC
36 1,239 10:35 29:18 — ⚔ Fish Boom into Archers
30 1,033 10:37 27:30 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,665 6,054 5,520 650 26,889 28,837
8,350 11,793 3,880 1,650 25,673 28,952
11,435 6,048 5,045 950 23,478 23,702
9,500 8,889 1,535 2,225 22,149 22,883
7,640 9,138 3,990 950 21,718 23,165
7,245 8,426 1,590 850 18,111 23,083
8,350 6,274 2,100 235 16,959 18,589
4,250 6,016 2,270 225 12,761 13,324
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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