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Fortress

510172362Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 63m 20s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1174
+11
🇪🇸 Varangians · Spain
1086
+14
🇬🇧 Georgians · United Kingdom
1077
+15
988
+18
🇺🇸 Saxons · United States
1091
-16
🇬🇧 Armenians · United Kingdom
1064
-15
🇺🇸 Franks · United States
1046
-14
🇺🇸 Italians · United States
1000
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,976 7:25 13:15 30:35 ⛏ Fast Castle
28 1,764 6:37 13:09 27:37 ⛏ Fast Castle
26 1,616 7:58 14:04 28:39 ⛏ Fast Castle
20 1,269 7:15 11:21 27:38 ⛏ Fast Castle
20 1,296 6:01 15:27 30:46 ⛏ Fast Castle
19 1,188 7:36 14:18 29:39 ⛏ Fast Castle
18 1,144 11:04 18:09 29:30 ⛏ Fast Castle
14 885 6:53 11:09 24:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,665 34,390 25,165 4,630 107,850 122,599
31,580 34,055 13,700 500 79,835 138,919
29,940 18,905 20,100 7,400 76,345 113,332
33,560 19,315 15,560 7,280 75,715 122,640
28,915 27,480 14,450 730 71,575 83,141
25,385 28,025 13,890 3,650 70,950 75,862
20,110 17,760 20,670 655 59,195 64,059
18,380 8,965 12,895 285 40,525 44,942
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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