AoeStats
← FiveCarp4837322

African Clearing

510676879Analyzed
4v4 RM · 14h ago on Oct 2, 2026· 62m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1042
+41
🇨🇳 Hindustanis · China
970
+17
🇺🇸 Huns · United States
937
+18
🇺🇸 Saxons · United States
919
+19
🇺🇸 Danes · United States
1072
-21
🇨🇴 Poles · Colombia
1033
-19
🇩🇴 Mongols · Dominican Republic
970
-16
🇩🇴 Franks · Dominican Republic
859
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 1,930 15:01 22:32 35:52 ⛏ Fast Castle
30 1,896 16:18 24:50 39:06 ⚔ Scout Rush
30 1,880 17:23 24:08 41:10 ⛏ Fast Castle
27 1,707 14:48 20:19 34:41 ⛏ Fast Castle
21 1,312 14:38 18:47 37:22 ⛏ Fast Castle
18 1,106 15:44 26:43 44:09 ⚔ Towers into Archers
15 928 18:54 30:03 — ⚔ Skirmisher Rush
8 532 17:58 22:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,920 14,320 25,065 950 82,255 91,525
38,330 16,200 6,160 4,275 64,965 73,281
28,745 9,471 9,360 950 48,526 63,156
22,880 15,095 6,230 3,000 47,205 64,550
12,870 10,270 7,015 5,100 35,255 40,884
19,385 7,030 4,600 3,000 34,015 37,207
10,620 8,601 2,175 1,170 22,566 26,018
6,700 6,769 1,655 1,330 16,454 18,625
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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