AoeStats
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Arena

510638177Analyzed
4v4 RM · 8h ago on Oct 1, 2026· 64m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
1331
+11
🇺🇸 Malay · United States
1266
+14
🇺🇸 Saxons · United States
1260
+14
🇺🇸 Franks · United States
1125
+18
🇦🇺 Mongols · Australia
1234
-15
🇲🇽 Danes · Mexico
1224
-15
🇺🇾 Hindustanis · Uruguay
1211
-14
🇨🇴 Khmer · Colombia
1178
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 2,235 11:41 16:24 31:17 ⛏ Fast Castle
30 1,929 7:35 15:23 31:19 ⛏ Fast Castle
28 1,818 11:05 14:30 30:13 ⛏ Fast Castle
26 1,660 9:47 14:40 36:53 ⛏ Fast Castle
25 1,611 10:05 13:47 39:53 ⛏ Fast Castle
20 1,310 11:18 15:04 28:34 ⛏ Fast Castle
18 1,174 10:52 14:32 28:31 ⛏ Fast Castle
18 1,185 10:50 15:36 33:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
69,735 36,675 26,695 3,585 136,690 148,743
76,545 19,430 24,080 3,920 123,975 153,250
66,360 35,465 16,030 3,100 120,955 125,389
45,525 34,565 11,215 3,915 95,220 102,750
36,675 27,623 21,470 2,990 88,758 110,846
34,155 25,610 20,910 5,300 85,975 110,220
22,585 22,823 11,295 4,165 60,868 77,297
20,630 14,871 7,385 2,685 45,571 49,751
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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