AoeStats
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Arena

510456708Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 26m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1348
+10
🇨🇳 Saxons · China
1340
+10
🇨🇳 Teutons · China
1337
+11
🇨🇳 Mongols · China
1016
+23
🇨🇳 Saracens · China
1223
-14
🇺🇸 Hindustanis · United States
1215
-14
🇲🇽 Danes · Mexico
1200
-13
🇳🇮 Goths · Nicaragua
1191
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 1,424 9:29 17:50 —
45 1,203 8:29 — — ⚔ Tower Rush
38 1,019 10:03 14:08 — ⛏ Fast Castle
33 891 8:25 20:28 — ⛏ Fast Castle
31 831 10:00 14:27 — ⛏ Fast Castle
30 791 11:28 15:47 — ⛏ Fast Castle
29 768 10:27 14:28 — ⛏ Fast Castle
21 560 11:38 16:30 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,655 7,490 4,035 100 23,280 24,267
8,090 7,448 1,595 300 17,433 20,455
7,900 6,575 785 300 15,560 18,454
6,475 5,015 300 1,600 13,390 16,140
5,840 4,330 1,695 100 11,965 12,791
5,775 4,655 1,060 200 11,690 12,680
4,880 3,375 1,225 235 9,715 11,522
4,465 2,735 100 905 8,205 9,041
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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