AoeStats
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Black Forest

509260203Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 65m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Maya · Ecuador
859
+13
🇮🇩 Khmer · Indonesia
834
+14
🇪🇨 Byzantines · Ecuador
718
+20
🇪🇨 Britons · Ecuador
708
+20
🇧🇷 Britons · Brazil
821
-18
🇵🇪 Lithuanians · Peru
804
-17
🇺🇸 Saxons · United States
770
-16
🇺🇸 Danes · United States
770
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 2,452 13:37 22:49 39:42 ⚔ Archer Rush
33 2,181 15:10 25:45 41:08
31 2,048 15:50 27:27 38:44 ⛏ Fast Castle
30 1,956 12:48 25:07 41:40 ⛏ Fast Castle
24 1,550 15:04 23:11 38:42 ⛏ Fast Castle
19 1,233 13:38 25:14 38:26 ⚔ M@A Rush
17 1,127 14:18 21:07 41:46 ⛏ Fast Castle
17 1,100 13:28 26:33 35:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
66,660 24,720 36,475 2,810 130,665 141,837
37,350 49,715 21,730 1,915 110,710 123,135
22,765 27,305 21,970 4,330 76,370 100,295
13,600 30,695 27,405 3,550 75,250 103,448
27,240 36,186 7,765 2,050 73,241 75,793
28,945 24,736 14,900 2,435 71,016 74,034
11,125 26,854 25,175 5,405 68,559 80,690
23,275 10,655 17,495 3,650 55,075 66,874
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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