AoeStats
← lty20000612

African Clearing

510738409Analyzed
3v3 RM · 24h ago on Oct 2, 2026· 21m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Danes · Australia
1086
+15
🇦🇺 Huns · Australia
1084
+15
🇦🇺 Saxons · Australia
1035
+17
🇫🇮 Bohemians · Finland
1108
-18
🇩🇪 Mongols · Germany
1055
-15
🇨🇳 Huns · China
1021
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 1,034 14:49 — —
45 975 16:09 — — ⚔ Scout Rush
44 962 12:06 — — ⚔ M@A into Archers
20 445 11:58 — — ⚔ M@A into Skirms
18 390 14:26 — — ⚔ Scout Rush
13 286 13:34 18:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,650 1,848 575 750 6,823 6,811
3,360 2,475 620 100 6,555 7,760
4,225 1,680 480 100 6,485 6,645
4,125 1,420 150 100 5,795 6,916
3,330 1,335 150 225 5,040 6,046
2,925 1,410 190 100 4,625 5,286
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.