AoeStats
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Nomad

509986563Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 52m 51s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
1385
+12
1226
+18
🇺🇸 Danes · United States
1320
-17
🇺🇸 Varangians · United States
1242
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 2,834 13:31 18:53 37:08 ⛏ Fish Boom into Fire Galleys FC
46 2,427 14:25 21:44 36:33 ⛏ Fish Boom into Galleys FC
39 2,060 12:56 23:38 48:59 ⚔ Fish Boom into Scouts FC
37 1,970 14:03 19:47 50:27 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
31,660 20,246 17,890 1,600 71,396 80,981
23,565 21,449 15,730 2,415 63,159 71,685
20,750 11,360 12,690 1,500 46,300 51,078
20,150 13,210 8,595 2,755 44,710 47,313
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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