AoeStats
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Pilgrims

510238183Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 44m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Turks · Vietnam
1790
+13
🇨🇳 Georgians · China
1745
+15
🇧🇷 Saxons · Brazil
1744
+15
🇨🇳 Malay · China
1697
+17
🇲🇽 Varangians · Mexico
1802
-18
🇺🇦 Japanese · Ukraine
1786
-18
🇲🇽 Dravidians · Mexico
1668
-13
🇨🇳 Chinese · China
1615
-11
Player eAPM Actions Feudal Castle Imperial Opening
54 2,393 10:37 18:02 43:22 ⛏ Fish Boom FC
52 2,308 11:27 15:34 39:16 ⛏ Fish Boom FC
48 2,099 10:29 15:16 36:03 ⛏ Fish Boom FC
42 1,854 11:42 15:23 34:47 ⛏ Fish Boom FC
41 1,814 9:43 28:39 — ⛏ Fish Boom into Galleys FC
38 1,675 9:26 18:07 34:31 ⛏ Fish Boom FC
37 1,614 8:45 24:11 — ⛏ Fish Boom FC
29 1,259 11:59 18:58 33:14 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,620 21,424 15,455 1,805 66,304 67,343
14,585 27,091 14,940 2,765 59,381 60,560
23,220 17,616 12,315 4,815 57,966 63,597
17,490 14,938 8,290 2,350 43,068 43,655
8,050 15,288 4,105 1,475 28,918 30,635
9,560 10,975 5,260 1,735 27,530 32,347
7,075 12,118 1,490 2,905 23,588 22,864
5,700 11,090 2,920 405 20,115 26,479
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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