AoeStats
← Marcelito1215

Lombardia

510228395Analyzed
4v4 RM · 9h ago on Sep 30, 2026· 77m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
36 2,797 10:10 13:56 35:00 ⛏ Fast Castle
27 2,076 11:31 18:21 33:19 ⚔ Archer Rush
25 1,953 15:10 20:29 34:31 ⛏ Fast Castle
25 1,958 12:34 18:07 32:39 ⛏ Fast Castle
22 1,681 12:40 20:26 37:02 ⛏ Fast Castle
21 1,621 12:32 19:38 37:15 ⛏ Fast Castle
14 1,041 12:17 18:32 38:04 ⛏ Fast Castle
13 999 14:07 23:50 36:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,800 38,446 27,240 6,775 105,261 120,638
17,745 41,555 28,450 5,605 93,355 124,182
30,070 24,223 21,605 2,365 78,263 99,861
29,450 30,941 12,365 3,135 75,891 100,464
31,065 18,640 21,890 2,950 74,545 93,845
29,760 20,726 11,545 3,350 65,381 73,243
23,400 19,214 19,975 2,660 65,249 66,112
17,270 12,397 14,180 1,980 45,827 49,397
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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