AoeStats
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Arena

510571943Analyzed
3v3 RM · 13h ago on Oct 1, 2026· 38m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Armenians · Czechia
1203
+8
🇺🇸 Bohemians · United States
1199
+8
🇪🇸 Teutons · Spain
1102
+11
🇬🇧 Danes · United Kingdom
1079
-11
🇬🇧 Cumans · United Kingdom
996
-21
🇬🇧 Varangians · United Kingdom
950
-7
Player eAPM Actions Feudal Castle Imperial Opening
28 1,081 10:59 16:46 33:18 ⛏ Fast Castle
27 1,040 9:55 14:32 — ⛏ Fast Castle
26 992 11:12 15:33 31:10 ⛏ Fast Castle
21 814 12:45 16:41 23:00 ◆ FC into Fast Imp
20 767 11:02 21:45 33:07 ⛏ Fast Castle
20 796 11:33 18:43 —

Resources

Player Food Wood Gold Stone Spent Collected
19,650 10,930 6,140 2,000 38,720 45,726
17,400 10,985 5,160 970 34,515 42,353
11,415 7,738 6,840 850 26,843 30,461
10,245 9,420 3,425 2,050 25,140 27,618
13,175 4,520 2,740 2,080 22,515 29,579
9,855 5,545 3,290 2,050 20,740 26,777
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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