AoeStats
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Nomad

510371743Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 53m 45s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Japanese · Türkiye
1198
+13
🇹🇷 Wu · Türkiye
1176
+14
🇹🇷 Bulgarians · Türkiye
1161
+14
🇹🇷 Varangians · Türkiye
1158
+15
🇨🇳 Chinese · China
1159
-15
🇺🇸 Malians · United States
1147
-15
🇪🇸 Persians · Spain
1111
-13
🇺🇸 Danes · United States
1106
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,768 13:27 17:32 41:08 ⛏ Fish Boom FC
28 1,505 13:51 22:14 53:17 ⚔ Fish Boom into Drush
26 1,385 14:31 18:49 44:42 ⛏ Fish Boom FC
24 1,315 13:30 22:47 41:16 ⚔ Fish Boom into M@A
22 1,186 13:27 19:30 48:57 ⛏ Fish Boom FC
21 1,116 35:54 — — ⛏ Fish Boom FC
21 1,103 13:48 25:12 43:29 ⚔ Fish Boom into Towers into Scouts
20 1,063 13:08 29:26 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
25,115 15,135 12,540 950 53,740 65,125
21,735 17,270 10,665 3,750 53,420 60,795
26,945 11,160 12,825 2,350 53,280 53,317
20,285 13,497 8,035 3,025 44,842 48,605
20,385 8,055 5,250 2,250 35,940 39,840
17,050 7,435 9,445 1,400 35,330 40,657
8,450 8,449 390 2,500 19,789 20,296
6,575 10,675 250 600 18,100 26,490
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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