AoeStats
← q721372930

Black Forest

510761455Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 19m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Varangians · Taiwan
990
+16
🇯🇵 Teutons · Japan
960
+18
🇹🇼 Danes · Taiwan
938
+19
🇯🇵 Bohemians · Japan
925
+19
🇮🇪 Ethiopians · Ireland
1043
-19
🇺🇦 Goths · Ukraine
991
-18
🇨🇳 Persians · China
989
-18
🇷🇺 Celts · Russia
965
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 707 13:04 — — ⛏ Fast Castle
34 644 — — — ⚔ Drush
28 533 13:55 17:52 — ⛏ Fast Castle
9 174 — — —
8 145 — — —
6 109 — — —
5 98 — — —
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
4,090 2,505 550 100 7,245 7,514
3,275 1,380 200 95 4,950 5,525
1,050 465 180 0 1,695 3,201
1,050 325 0 0 1,375 3,616
900 75 0 0 975 1,192
650 225 0 0 875 908
500 201 50 0 751 613
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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