AoeStats
← Ben Gurgen Hoffe

MegaRandom

509006476Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 37m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Celts · Taiwan
1012
+12
🇹🇼 Franks · Taiwan
1001
+30
🇵🇪 Byzantines · Peru
997
+13
🇨🇳 Poles · China
959
+15
🇺🇸 Varangians · United States
931
-13
🇺🇸 Saxons · United States
922
-13
🇺🇸 Persians · United States
919
-13
🇦🇷 Vikings · Argentina
917
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,318 11:09 16:14 34:46 ⛏ Fast Castle
32 1,203 11:27 15:59 — ⛏ Fast Castle
31 1,189 12:21 18:14 — ⛏ Fast Castle
26 964 11:15 18:55 32:29 ⛏ Fast Castle
25 942 10:38 20:00 37:23 ⚔ FC into Archers
22 841 9:02 18:11 — ⛏ Fast Castle
22 815 12:29 18:13 — ⛏ Fast Castle
7 273 13:51 29:20 —

Resources

Player Food Wood Gold Stone Spent Collected
15,560 11,838 4,310 2,350 34,058 37,081
15,625 7,518 9,195 650 32,988 34,555
12,390 8,065 4,825 2,230 27,510 33,062
11,195 7,928 3,945 1,400 24,468 28,608
10,025 9,097 3,925 200 23,247 34,847
8,755 6,375 2,955 1,640 19,725 21,564
7,160 4,722 2,055 2,345 16,282 18,940
5,420 3,566 885 250 10,121 12,043
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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