AoeStats
← Ben Gurgen Hoffe

Lombardia

508565395Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 51m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
898
+17
🇺🇸 Varangians · United States
889
+17
🇺🇸 Britons · United States
886
+17
🇦🇷 Franks · Argentina
845
+19
🇦🇷 Mongols · Argentina
984
-21
🇦🇷 Poles · Argentina
929
-18
🇦🇷 Spanish · Argentina
875
-24
🇦🇷 Sicilians · Argentina
846
-15
Player eAPM Actions Feudal Castle Imperial Opening
80 4,148 11:38 16:32 42:32 ⛏ Fast Castle
74 3,830 9:38 13:55 40:38 ⛏ Fast Castle
27 1,415 11:30 17:17 33:42 ⛏ Fast Castle
26 1,352 13:05 17:50 43:31 ⛏ Fast Castle
24 1,260 9:55 17:36 42:56 ⛏ Fast Castle
21 1,099 11:09 20:15 32:36 ⛏ Fast Castle
16 839 13:57 18:36 50:46 ⛏ Fast Castle
7 352 13:30 26:00 40:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,100 20,122 12,355 4,225 60,802 72,401
23,170 13,296 16,575 3,115 56,156 58,008
21,820 13,935 16,710 2,980 55,445 70,607
16,990 16,595 8,995 1,690 44,270 49,955
16,470 9,360 7,275 3,550 36,655 40,627
17,200 12,974 3,110 1,485 34,769 42,319
13,655 11,374 6,330 2,830 34,189 40,650
9,350 7,323 4,440 1,595 22,708 31,412
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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