AoeStats
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Arena

508515734Analyzed
3v3 RM · 8d ago on Sep 22, 2026· 52m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
1233
+10
🇩🇪 Danes · Germany
1096
+15
🇩🇪 Saxons · Germany
1093
+15
🇩🇪 Vietnamese · Germany
1106
-14
🇩🇪 Saracens · Germany
1087
-14
🇩🇪 Italians · Germany
1050
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 1,876 10:11 14:24 27:57 ⛏ Fast Castle
28 1,471 10:32 14:55 30:58 ⛏ Fast Castle
27 1,429 9:50 13:56 28:55 ⛏ Fast Castle
26 1,344 9:53 13:56 27:46 ⛏ Fast Castle
20 1,026 10:43 14:16 28:44 ⛏ Fast Castle
18 937 11:39 15:35 31:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,300 25,160 11,860 2,830 64,150 66,811
23,315 22,440 4,940 6,150 56,845 75,555
22,400 11,150 20,760 2,350 56,660 85,789
20,645 22,090 11,270 850 54,855 82,615
26,355 14,245 9,080 1,545 51,225 65,282
11,995 10,505 3,920 5,500 31,920 59,701
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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