AoeStats
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Arena

508975146Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 17m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
1407
+10
🇦🇷 Saxons · Argentina
1338
+13
🇦🇷 Mongols · Argentina
1292
+15
🇦🇷 Varangians · Argentina
1226
+18
🇲🇽 Georgians · Mexico
1320
-16
🇺🇸 Turks · United States
1274
-14
🇵🇾 Burgundians · Paraguay
1270
-14
🇨🇴 Poles · Colombia
1214
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 762 10:12 13:40 — ⛏ Fast Castle
34 584 9:54 13:32 — ⛏ Fast Castle
34 592 10:34 14:24 — ⛏ Fast Castle
33 574 10:11 14:20 — ⛏ Fast Castle
32 547 10:50 14:33 — ⛏ Fast Castle
28 485 10:17 — — ⛏ Fast Castle
25 423 12:43 17:05 — ⛏ Fast Castle
24 418 12:36 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,000 1,270 440 655 6,365 6,276
3,475 1,890 250 750 6,365 6,875
3,225 2,135 250 0 5,610 7,000
3,185 1,845 530 0 5,560 5,559
3,535 1,645 200 0 5,380 6,776
2,825 1,590 250 650 5,315 5,825
2,775 1,285 250 655 4,965 5,321
3,050 1,515 250 100 4,915 6,083
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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