AoeStats
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Nomad

510774864Analyzed
4v4 RM · 4h ago on Oct 2, 2026· 47m 26s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Saxons · Sweden
1225
+14
🇭🇰 Mongols · Hong Kong SAR China
1205
+15
🇹🇼 Varangians · Taiwan
1191
+16
🇨🇳 Wei · China
1126
+18
🇷🇺 Spanish · Russia
1348
-21
🇷🇺 Berbers · Russia
1257
-19
🇵🇹 Franks · Portugal
1180
-16
🇷🇺 Goths · Russia
956
-7
Player eAPM Actions Feudal Castle Imperial Opening
47 2,221 14:30 18:51 41:04 ⛏ Fish Boom FC
45 2,139 14:30 20:11 42:20 ⚔ Fish Boom FC into Archers
28 1,346 13:43 21:27 30:33 ⛏ Fish Boom into Fire Galleys into Galleys FC
27 1,280 13:57 25:28 34:48 ⚔ Fish Boom into M@A FC
24 1,140 13:19 20:08 37:04 ⛏ Fish Boom FC into Fire Galleys
23 1,079 14:49 19:48 — ⚔ Fish Boom into Towers FC
23 1,082 15:41 22:30 41:43 ⛏ Fish Boom FC
9 438 16:56 27:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,130 15,540 8,895 3,200 40,765 49,952
17,405 8,625 10,570 2,350 38,950 42,698
14,190 10,900 6,995 1,700 33,785 44,863
13,060 7,975 3,630 2,375 27,040 33,073
9,400 10,365 4,225 1,600 25,590 28,762
9,155 8,745 5,750 760 24,410 27,696
5,025 5,535 970 1,205 12,735 12,424
5,725 4,180 1,330 1,050 12,285 17,060
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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