AoeStats
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African Clearing

510790595Analyzed
4v4 RM · 10h ago on Oct 2, 2026· 49m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Berbers · United States
1627
+8
🇩🇰 Danes · Denmark
1509
+13
🇹🇷 Britons · Türkiye
1501
+13
🇺🇸 Saracens · United States
1409
+17
🇨🇳 Mongols · China
1575
-19
🇨🇳 Wei · China
1473
-14
🇨🇳 Varangians · China
1376
-10
🇨🇳 Vietnamese · China
1313
-8
Player eAPM Actions Feudal Castle Imperial Opening
45 2,205 13:34 17:27 39:51 ⛏ Fast Castle
44 2,164 13:19 17:46 39:32 ⛏ Fast Castle
43 2,132 13:41 19:05 36:37 ⛏ Fast Castle
37 1,819 13:31 22:34 44:00 ⚔ Archer Rush
31 1,541 12:42 16:58 35:20 ⛏ Fast Castle
27 1,325 12:49 16:37 37:24 ⛏ Fast Castle
24 1,165 13:32 19:02 42:33 ⛏ Fast Castle
19 914 13:12 23:54 49:07 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,320 19,595 12,455 3,475 57,845 64,732
22,935 17,619 13,350 3,355 57,259 60,396
23,485 15,223 10,095 2,575 51,378 52,461
19,495 18,747 7,800 3,850 49,892 52,034
20,665 8,264 11,255 1,500 41,684 46,428
13,135 13,430 3,990 2,390 32,945 35,552
12,045 6,379 4,715 3,000 26,139 28,243
7,150 6,478 3,705 3,865 21,198 21,894
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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