AoeStats
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Arena

510738978Analyzed
4v4 RM · 18h ago on Oct 2, 2026· 40m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1611
+11
🇨🇳 Georgians · China
1495
+16
🇨🇳 Franks · China
1365
+21
🇨🇳 Huns · China
1351
+22
🇷🇴 Koreans · Romania
1552
-20
🇬🇧 Danes · United Kingdom
1491
-18
1458
-16
🇹🇷 Aztecs · Türkiye
1442
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 2,111 8:56 21:21 32:28 ⚔ M@A FC
45 1,851 10:43 15:27 29:18 ⛏ Fast Castle
38 1,531 8:51 13:55 37:54 ⛏ Fast Castle
38 1,552 9:45 13:50 28:33 ⛏ Fast Castle
37 1,512 8:04 21:23 33:53 ⛏ Fast Castle
34 1,369 10:58 14:31 29:14 ⛏ Fast Castle
28 1,137 10:42 14:30 32:01 ⛏ Fast Castle
27 1,109 10:28 14:10 26:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,865 21,945 16,160 4,255 76,225 84,902
26,275 14,405 12,350 2,420 55,450 62,038
23,995 14,098 9,580 1,310 48,983 51,275
21,370 11,335 13,390 1,745 47,840 50,265
16,775 17,780 9,670 3,350 47,575 53,105
20,570 16,184 6,135 2,350 45,239 49,516
11,430 15,445 8,960 525 36,360 38,457
20,210 10,401 4,055 1,145 35,811 44,027
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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