AoeStats
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Arabia

509971674Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 46m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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807
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773
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754
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Player eAPM Actions Feudal Castle Imperial Opening
23 1,057 10:45 16:29 33:15 ⛏ Fast Castle
23 1,075 12:10 22:04 31:58 ⛏ Fast Castle
14 679 13:58 25:51 —
11 522 11:32 21:47 30:11 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
15,955 15,946 4,550 1,630 38,081 43,316
16,840 9,892 7,695 1,500 35,927 42,419
11,420 8,563 3,920 2,800 26,703 35,544
8,130 4,678 2,160 680 15,648 17,532
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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