Arena
509810706Analyzed2v2 RM
·
3d ago on Sep 28, 2026·
59m 44s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 534,222 analysed team-game players on Arena.
f55555k
D
Feudal Age
11:52
vs 10:55
btm 19%
Castle Age
22:28
vs 16:03
btm 9%
Imperial Age
33:45
vs 32:17
btm 38%
eAPM
11
vs 27
btm 5%
First military
22:22
vs 18:52
btm 28%
▼
Slow Feudal Age at 11:52 — slower than 81% of analysed players on Arena
▼
Slow Castle Age at 22:28 — slower than 91% of analysed players on Arena
▼
Low eAPM (11) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 3:28 of the first 22:28 — keep villagers queued
Osuna30
B
Feudal Age
10:30
vs 10:55
top 30%
Castle Age
16:34
vs 16:03
btm 42%
Imperial Age
34:20
vs 32:17
btm 34%
eAPM
33
vs 27
top 34%
First military
19:41
vs 18:52
btm 44%
▲
Fast Feudal Age at 10:30 — faster than 70% of analysed players on Arena
▼
Loom after the Feudal click (19:33) — usually safest before it
▲
Town centers almost never idle — 4s across the first 16:34
TIMVP
C
Feudal Age
12:04
vs 10:55
btm 16%
Castle Age
21:36
vs 16:03
btm 11%
Imperial Age
32:29
vs 32:17
btm 48%
eAPM
27
vs 27
top 50%
First military
20:26
vs 18:52
btm 39%
▼
Slow Feudal Age at 12:04 — slower than 84% of analysed players on Arena
▼
Slow Castle Age at 21:36 — slower than 89% of analysed players on Arena
A†ilA
C
Feudal Age
11:36
vs 10:55
btm 25%
Castle Age
19:59
vs 16:03
btm 17%
Imperial Age
26:25
vs 32:17
top 4%
eAPM
19
vs 27
btm 25%
First military
25:45
vs 18:52
btm 16%
▼
Slow Feudal Age at 11:36 — slower than 75% of analysed players on Arena
▼
Slow Castle Age at 19:59 — slower than 83% of analysed players on Arena
▲
Fast Imperial Age at 26:25 — faster than 96% of analysed players on Arena
▼
Low eAPM (19) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 45s across the first 19:59