AoeStats
← TIMVP

Arena

509810706Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 59m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Danes · Peru
773
+20
🇵🇪 Vikings · Peru
751
+21
🇻🇪 Lithuanians · Venezuela
892
-21
🇹🇼 Goths · Taiwan
839
-20
Player eAPM Actions Feudal Castle Imperial Opening
33 1,961 10:30 16:34 34:20 ⛏ Fast Castle
27 1,617 12:04 21:36 32:29 ⛏ Fast Castle
19 1,142 11:36 19:59 26:25 ◆ FC into Fast Imp
11 641 11:52 22:28 33:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,610 21,015 19,325 2,400 83,350 93,528
39,445 15,810 18,420 2,700 76,375 81,545
28,205 19,505 10,080 2,535 60,325 68,525
14,575 10,035 3,280 2,450 30,340 34,847
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.