AoeStats
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Arena

509767507Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 61m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Danes · Peru
759
+14
🇻🇪 Saxons · Venezuela
749
+14
🇨🇱 Franks · Chile
732
+15
🇺🇸 Danes · United States
738
-15
🇨🇳 Burgundians · China
698
-14
🇲🇽 Aztecs · Mexico
692
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 2,238 12:31 19:20 32:22 ⛏ Fast Castle
33 2,048 13:01 17:53 — ⛏ Fast Castle
28 1,726 11:26 20:51 33:43 ⚔ Tower Rush
23 1,440 11:51 22:59 35:27 ⛏ Fast Castle
19 1,181 9:56 19:32 34:15 ⛏ Fast Castle
18 1,082 11:25 21:05 36:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,620 14,285 18,020 3,965 76,890 91,414
23,975 24,355 17,340 2,500 68,170 77,872
23,465 23,540 15,635 4,100 66,740 77,379
27,815 17,995 17,585 2,405 65,800 98,648
11,565 47,790 3,690 1,870 64,915 67,674
28,195 19,320 11,085 1,650 60,250 88,398
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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